Achievements

Throughout a story book the mice can earn a variety of story achievements. These achievements and their effects are described in the chapters in which they are earned.

Additionally, players can choose to also play with individual achievements. Included in the game are markers for these achievements, and listed on the back cover of this rulebook are a variety of individual achievements that a mouse can earn throughout the course of a chapter.

Cheesemaster

The first mouse that rolls 3 or more cheese in 1 attack or defense roll receives the Cheesemaster achievement token.

Effect: Move the chapter end marker one page further on the chapter track. Each time the Cheesemaster rolls 1 or more cheese on a defense roll, give 1 cheese to each active mouse.

Roachmaster

The first mouse that defeats 4 roaches in a single encounter receives the Roachmaster achievement token.

Effect: Move the chapter end marker one page further on the chapter track. For the rest of the chapter, roaches on the same tile as the Roachmaster are not considered greedy.

Poisonmaster

The first mouse that is captured with at least 1 unhealed poison wound receives the Poisonmaster achievement token.

Effect: For the rest of the chapter, when the Poisonmaster would receive a poison wound, it receives a normal wound instead.

Scaper

The first mouse that is captured twice in a chapter receives the Scaper achievement token.

Effect: Move the chapter end marker one page further on the chapter track. If the Scaper is captured a third time, it is immediately rescued and does not lose any equipped search cards. All other captured rules still take effect, such as all cheese and wounds being removed.

Cat Tamer

The first mouse that defeats Brodie earns the Cat Tamer achievement token.

Effect: For the rest of the chapter, all large minions roll one fewer die when defending against an attack from the Cat Tamer.