Playing as a campaign

Playing as a campaign allows players to preserve the progress of their mice from one chapter to the next. The following guidelines are suggested for playing mice and mystics as a campaign:

1. Mice keep their story achievements and abilities earned from previous chapters.

2. Mice can keep only 1 search card that they had at the end of the previous chapters. This 1 card is in addition to their starting equipment cards. Mice will always begin a new chapter with their starting equipment cards.

3. Mice do not keep any party items, individual achievements, or cheese from previous chapters.

Campaign FAQs
When playing a campaign, do wounds carry over from chapter to chapter, or does every mouse start each chapter at full health?

''Wounds do not carry over unless specified in the story book. ''

If a mouse gives a piece of his starting equipment to another mouse during a chapter, can it be carried over by that mouse into the next chapter?

''A mouse must start each chapter with its starting equipment, so if this exchange does not break that rule then the item may be carried over.''

The rules say to choose a new ability before each Chapter, does that mean they stack and carry over or do they get switched out?

''Each mouse gets to choose an ability the first time they come into play, but since not all of the mice come in on the first chapter, a couple of them will need to choose their ability later. New abilities earned by leveling up can be kept from chapter to chapter.''

Can a mouse buy an ability bought by a mouse not in the current game?

No. Two mice cannot share the same ability unless they have a duplicate ability card.